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The Shadows Of Sergoth Amiga demo is now available !

The moment many of you have been waiting for is finally here !

Our upcoming dungeon crawler for the Amiga gets a demo to give you a taste of all the hard work that has been done by Colin, TenShu and Mike over the past 18 months.

Official release is expected for the end of the year/beginning of next with pre-orders opening in november. As usual boxed and digital editions will be available.

This demo contains the full first level but no hard disk installer or level editor, they will only be included with the final release.

To play the game you’ll need at least 1.5Mb of chip ram and preferably a 020 CPU, although it runs on a 68000 equipped Amiga. We strongly recommend to turn off movement animations in the options menu (before you start a game) if you’re playing on a 68000 or 68020.

Don’t forget that we are still in the testing phase of the game so this demo comes with no warranty regarding the bugs you could come across!

Please comment here or on the related social media post to let us know what you think of the game !

To download the demo, click here: Shadows Of Sergoth Amiga Demo (17889 downloads )

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Announcing 2020 games line-up

Last Saturday, Double Sided Games attended World Of Commodore 2019 organized by the Toronto Pet User Group.

We took that opportunity to reveal our 2020 games line-up! Here’s a detail of what was announced, more details and videos to come in the upcoming weeks:

Hired Sword II – Commodore 64

Hired Sword II is a top-down RPG, with a racy humour! The game is written, designed and coded by Roy Riggs, while sound and music are made by Mike Richmond. Explore Kadazanos and Glammorill through 20 maps and 9 dungeons to find the elusive elf, Ekaterina. The weapons and armour are randomly generated (1000+ combinations!).

The game will be available in March 2020 for the Commodore 64, in boxed floppy and digital format.

Don’t Break The Balls – Commodore 64

DBTB is an action / puzzle game for 1 or 2 players in co-operation or duel! It is designed and coded by Emiliano Paglia with the help of Saul Cross for graphics and music / sound.

Controlling a fan, you need to blow the bubbles up and prevent them from bursting! Of course, the fan needs energy to work and needs to be recharged often by moving it to the sides of the screen.

The game will be available later in 2020 for the Commodore 64, in boxed cartridge, boxed floppy and digital format.

Super Metal Hero – Commodore Amiga 1200

Super Metal Hero is a shooting action platformer with side scrolling combined with shoot’em up levels. The game design and graphics are made by TenShu.

The game will be available Q4 2020 for the Commodore Amiga 1200, in boxed floppy and digital format.